Sindri Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears a deerstalker hat to cover his moderate length blonde hair. His eyes are blue.
Personality: Sindri wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: Sindri was born in the north. At a young age he loved to build and create. Sindri abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Disciplined, Professionalism, Persistence. Bonds: Immigrant, Adventurer. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Arnold Addington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His blonde hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his wide-brimmed yellow hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and wants to work out more often
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Infernal, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp.
Corkitron High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his hammer. His hair is silver and curly. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
Azaki Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: This man prefers to wear grey pants and tee shirts. He is muscular with a powerful set of arms. He wears his chestnut hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised by priests from a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Azaki never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist. Bonds: Attractive, In love, Religious, Mentor. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 500 sp.
Donaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a green poncho over his likewise colored trousers and shirt. He has no crest. He has a dull look in his red eyes.
Personality: Donaar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers
Ideals: Impeccable. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Sardonyx (40 gp). Deep blue spinel (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!