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NPC Generator

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Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His silver crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Junk Dealer, who enjoyed hunting, Shedinn was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Fighter 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 2000 cp. 1 Magnifying glass.


Social Check DCs


Shifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His orange fur is unkempt and raggedy. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy, Disease. Bonds: Poor. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Shifting Of Clay, Male Tabaxi Rogue 20
Medium (5'2") Tabaxi, Neutral Good (CR 20)
Armor Class 12
Hit Points 156 (20d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +8
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 5d10+3, Ranged +8 / 5d10+2, Grapple +8

Possessions: 24000 gp. Brass mug with jade inlays (200 gp). Old masterpiece painting (2200 gp). Sapphire pendant on gold chain (2400 gp). Silver ewer (70 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Old masterpiece painting (2200 gp). Cloth of gold vestments (170 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Fire opal pendant on a fine gold chain (2200 gp). A delicate silver chain set with a tourmaline (70 gp). Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Silver comb with moonstones (600 gp). Carved bone or ivory statuette (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (1000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Old masterpiece painting (2200 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Cloth of gold vestments (170 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled gold crown (5000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Odorr Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a blue scarf. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He wears large thick round spectacles.

Personality: Odorr is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 2 years.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Extrovert. Flaws: Mundane. Bonds: Military, Attractive, Job. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Odorr Stanton, Male Half-Orc Druid 4
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)8 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 cp. Violet garnet (600 gp). Deep blue spinel (600 gp). White pearl (150 gp). Deep blue spinel (600 gp). 1 Masterwork Artisan’s tools. 1 Simple lock. 1 Simple lock. 1 Small steel mirror.


Social Check DCs


Immeral Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Dilettante. His broad hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a small toy that he constantly fidgets with.

History: He was raised in a plains tribe. When Immeral reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Ugly, Addict, Insomniac. Bonds: Nature, Military. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Immeral Firahel, Male Half-Elf Ranger 4
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bathin Revile, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, Insane. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Bathin Revile, Male Tiefling Expert 8
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Rhodochrosite (4 gp). Iolite (20 gp). Amber (140 gp).


Social Check DCs

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