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NPC Generator

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Advanced [show]


Barakas Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair has been sun bleached extensively. His white eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Barakas grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Forgetful. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Barakas Sorrow, Male Tiefling Bard 7
Medium (6'4") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp.


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears black trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His hair is long and golden with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he has money and likes to spend it

Flaws: Ugly, Mundane. Bonds: Job, Military, Rich. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Wrenn Gummen, Male Gnome Bard 6
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 120 pp.


Social Check DCs


Lance Southey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in a clean violet cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears a small hat to cover his moderate length chestnut hair. His gray eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Rich, Adventurer. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Lance Southey, Male Human Wizard 9
Medium (5'11") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 4000 sp. Aquamarine (700 gp). Rose (20 gp). Eye agate (9 gp). Emerald (500 gp). Tourmaline (150 gp). Blue sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fenriz Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has black hair. His black eyes dart from person to person.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Fenriz is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Racist. Bonds: Rich, Criminal record, Job, Enemies. Occupation: Soapmaker

Voice: Gruff and masculine

Attributes [hide]

Fenriz Divinity, Male Tiefling Ranger 8
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. A necklace of small pink pearls (2000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A roughly beaten golden orb (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears bulky white painted plate armor. His clothes are grease stained in places. He has no hair. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Barber, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Nasally tone

Attributes [hide]

Adrik Ungart, Male Dwarf Wizard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 18 (+4)13 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp. 1 Tanglefoot bags.


Social Check DCs

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