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NPC Generator

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Advanced [show]


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His Stetson hat is riddled with cuts and holes. His eyes are yellow and beady.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trail reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Flaws: Ugly, Antagonistic. Bonds: Military, Family, Enemies. Occupation: Servant

Voice: Tuts and clicks tongue

Attributes [hide]

Trail Candle, Male Tabaxi Aristocrat 7
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 19 (+4)16 (+3)
Skills Perception +7
Senses Passive Perception 17
Languages Common, Aquan, Celestial, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nicor Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are silver.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Nicor grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Nicor Dischord, Male Tiefling Aristocrat 2
Medium (6'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +5

Possessions: 380 gp.


Social Check DCs


Jabbie Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, marred by chocolates. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Jabbie Folkor, Male Gnome Warrior 8
Small (3'8") Gnome, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 100 pp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Boddynock Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: Boddynock was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Persistence, Professionalism. Bonds: Poor, Adventurer. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Boddynock Boondiggles, Male Gnome Wizard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 sp. Moonstone (30 gp). Onyx (30 gp). 1 Half-Plate.


Social Check DCs


Gerbo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He carries with him a set of shortspears on his belt, each one with a topaz on the hilt. He keeps his silver hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Gerbo Scheppen, Male Gnome Monk 8
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 9000 sp.


Social Check DCs

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