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Two Llamas Running, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a red and black robe with the hood down. His fur is gray and curly. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.

Motivation: His religion dominates his actions; and he wants revenge against illithids

Ideals: Justice, Gifted. Bonds: Religious, Enemies. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Two Llamas Running, Male Tabaxi Monk 3
Medium (6'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)13 (+1) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Red spinel (100 gp). Red garnet (100 gp). 2 Antitoxin. 3 Thunderstones. 4 Holy water.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long white fur is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with singing.

History: Born in the east to a Ruler, Sun learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Seeks redemption; and wants to open a new tavern

Ideals: Artistic. Flaws: Sensitive. Bonds: Rich, Job, Criminal record. Occupation: Ruler

Voice: French accent

Attributes [hide]

Sun In the Wind, Male Tabaxi Fighter 11
Medium (6'6") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 11 (+0)18 (+4)
Skills Perception +4, Persuasion +8
Senses Passive Perception 18
Languages Common, Abyssal, Gnoll, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3000 gp. Deep blue spinel (1600 gp). Rock crystal (30 gp). Onyx (30 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Lester, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length auburn hair. His fierce amber eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well.

Flaws: Shy. Bonds: Poor, In love, Family. Occupation: Server

Voice: Switch between two voices

Attributes [hide]

Gerard Lester, Male Human Expert 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 11 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Ahrim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: This man is typically in his Navigator uniform, and sports empty pouches on his belt. His black hair is drawn into a tight pony tail with a cross scrunchie. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: The child of a Spy, who enjoyed hunting, Ahrim was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered singing. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Bonds: Job, Adventurer, Nature. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Ahrim Hope, Male Tiefling Cleric 4
Medium (6'4") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 17000 cp. Tiger eye turquoise (12 gp). Golden yellow topaz (1200 gp). 3 Holy water. 4 Thunderstones.


Social Check DCs


Fargrim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and brown with streaks of red, and is pulled back with small green clips. His beard is red, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Flaws: Mundane. Bonds: Immigrant, Rich, Attractive. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Fargrim Torevir, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs

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