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Hubert Colton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown leather gloves, a brown jacket, and tight pants. His hair is silver, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His father raised him in a mountain cabin. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature. Occupation: Miner

Voice: German accent

Attributes [hide]

Hubert Colton, Male Human Druid 9
Medium (5'4") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Celestial
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1700 gp.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His yellow fur is still thick. His eyes are a pleasant green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Around other people he will do his best to conceal his emotions and appear jolly.

History: Lone lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Family. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Lone Shoe, Male Tabaxi Druid 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp.


Social Check DCs


Jebeddo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time, and he perpetually has his spear ready. He has moderate length red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Job, Military. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Jebeddo Quillsharpener, Male Gnome Barbarian 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 pp.


Social Check DCs


Windy Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He has white fur. His eyes are copper and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Weaver

Voice: Speaks with squeezed throat

Attributes [hide]

Windy Of Ale, Male Tabaxi Sorcerer 9
Medium (6'0") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills History +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Amber (50 gp). Azurite (12 gp). Blue quartz (12 gp). Sard (20 gp). Sard (20 gp). Moss agate (12 gp). Rhodochrosite (12 gp). Citrine (20 gp).


Social Check DCs


Chem Agility, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He keeps his long brown hair kept up in a rat tail. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Chem Agility, Male Tiefling Ranger 8
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 78 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)18 (+4) 15 (+2)16 (+3)
Skills Investigation +7, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Halfling, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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