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Advanced [show]


Hubert Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hubert took refuge in the ruined castle and found the beat up axe and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To be a Bellfounder again; and to share knowledge with the world

Ideals: Joker, Professionalism. Flaws: Secretive. Bonds: Poor, Nature. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Hubert Teinithra, Male Half-Elf Aristocrat 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Amethyst (100 gp).


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a Stetson hat to cover his moderate length golden hair. His eyes are green and he is always smoking a pipe.

Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Secretive. Bonds: Attractive, Poor. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Bertram Southey, Male Human Rogue 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp. Onyx (20 gp).


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright yellow suits and hats. His black fur is slicked back into a classic pompadour. His thin eyebrows rest above his beady yellow eyes.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Armorer, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Leaf On the Water, Male Tabaxi Rogue 4
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Orthog Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a long golden beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Orthog Beitz, Male Half-Orc Commoner 13
Medium (5'5") Half-Orc, Lawful Evil (CR 13)
Armor Class 11
Hit Points 72 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 4000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (500 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Gold music box (3000 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears just a tan suit. His fur, while still mostly lavender, has prominent grey streaks. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He uses divination through singing.

History: Gifted from a young age, Serpent studied abroad. He was an athlete and attended two major summer competitions. He never won. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted, Athletic. Flaws: Racist, Mundane. Bonds: Nature. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Serpent In Shadow, Male Tabaxi Sorcerer 3
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 18 (+4)15 (+2)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. Finely wrought small gold bracelet (50 gp). Black velvet mask with numerous citrines (50 gp). Silver comb with moonstones (100 gp).


Social Check DCs

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