Fargrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He usually wears his white robe and has his lance always slung over his shoulder. His golden hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Dwarven culture. He also is a firm believer in the manly ideal.
History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Racist, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Raymond Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. His white hair is unkempt and raggedy. He wears an eyepatch.
Personality: Eccentric and domineering, Raymond will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Seamstress, who enjoyed hunting, Raymond was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Borun Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a large green jacket, and sports empty pouches on his belt. His blonde hair is still thick. His eyes are likewise hazel.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Borun grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.
Motivation: To reunite with his absent mother; and wants to work out more often
Ideals: Philantrophist, Athletic. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 90 gp. 1 Masterwork Common Melee.
Wrenn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is well dressed, constantly wearing a red suit, tan shirt, and blue tie. His red hair is smooth and relatively long. His hazel eyes are slightly larger than normal.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: To be a Performer again; and money/treasure
Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 100 gp. Alexandrite (800 gp). Red-brown spinel (100 gp). Emerald (800 gp). Rock crystal (50 gp).
Spring On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his monstrous two handed axe. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Painter, Spring learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Courier again.
Ideals: Fighting, Joker, Persistence. Bonds: Job. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Alexandrite (1400 gp). Tiger eye turquoise (13 gp). Coral (110 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
