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NPC Generator

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Advanced [show]


Cockaby Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His head has been shaved. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the west. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. One day when Cockaby was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Cockaby was heart-stricken from the event, and his mother started working long hours to provde for them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Pacifist. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Cockaby Dunben, Male Gnome Bard 7
Small (3'7") Gnome, Neutral Good (CR 7)
Armor Class 14
Hit Points 50 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)13 (+1) 14 (+2)17 (+3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 80 pp. Solid gold idol (900 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nil Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dark leathers with embroidery. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Gifted. Bonds: Criminal record, Family, Enemies. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Nil Lindsey, Male Half-Orc Cleric 5
Medium (5'7") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)9 (-1) 13 (+1)6 (-2)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mehen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears brown cloth garments or leather armor. He wears his black crest down. His eyes are red and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and wishes to resurrect an old love

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: In love. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Mehen Orexijandilin, Male Dragonborn Fighter 12
Medium (6'6") Dragonborn, Neutral Good (CR 12)
Armor Class 13
Hit Points 61 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +7

Possessions: 1000 gp. Jeweled gold crown (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (60 gp). Gold dragon comb with red garnet eye (1800 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green coat over a yellow low-cut shirt, and a small hat upon his head. His white hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the east to a Map Maker, Carrie learned a great deal about his mother's area of expertise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Carrie Holland, Male Half-Elf Wizard 5
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 700 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zedaar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. He has a moderate pudge and is not very fit. He wears his blue crest down. His eyes are gold and catlike.

Personality: He is irascible and easily irritated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted divine powers by his dying sister.

Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Has a crush. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Zedaar Chumbyxirinnish, Male Dragonborn Warrior 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 9 (-1)14 (+2)
Skills Athletics +3, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs

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