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NPC Generator

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Advanced [show]


Hugh Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He very much looks the part of a Mason. He has wavy auburn hair. He has gleaming, smiling green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Athletic, Entrepeneur. Flaws: Greedy. Bonds: Job, Rich. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Hugh Barlow, Male Human Fighter 6
Medium (5'5") Human, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Duergath Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears pastel trousers with black and brown striped suspenders. He wears various colorful collared shirts. His white hair is slicked back into a classic pompadour. His eyes are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Duergath took refuge in the ruined castle and found the beat up trident and armor he uses now. He became a Layabout soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Logical. Bonds: Job, Slave, Nature. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Duergath Trueanvil, Male Dwarf Rogue 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp.


Social Check DCs


Sweet Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He has done his best to style his orange fur to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east, but his parents moved at a very young age to the west. He worked as a nervous Stylist and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Sweet Timber, Male Tabaxi Aristocrat 2
Medium (5'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Jade (130 gp).


Social Check DCs


Ulfgar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is cut close to his head. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to pay off his debts

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Debt. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Ulfgar Morigak, Male Dwarf Commoner 3
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Darkwood Buckler.


Social Check DCs


Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan cloak and cross-gartered grey stockings. He keeps his brown fur in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gale has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic. Flaws: Ugly, Depressed, Impulsive, Disease. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Gale On the Water, Male Tabaxi Warrior 4
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 cp. Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs

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