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NPC Generator

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Advanced [show]


Rolf Colby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. His brown hair is greasy and uncared for. His fierce violet eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.

History: Born in the south to a Apothecary, Rolf learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. He struck the Apothecary job and began his own company from there.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Job, Adventurer. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolf Colby, Male Human Cleric 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp. Red-brown spinel (110 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.


Social Check DCs


Wymar Rayden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear tan pants and tee shirts. His blonde hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: He was born in the west, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Poor, Military, Immigrant. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Rayden, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2700 sp. Silver comb with moonstones (900 gp).


Social Check DCs


Two Llamas In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He wears a colorful flower in his beige fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Two Llamas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. When Two Llamas reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Attractive, Military. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Two Llamas In the Morning, Male Tabaxi Barbarian 15
Medium (6'10") Tabaxi, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 86 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 17 (+3)15 (+2)
Skills Nature +8, Perception +8
Senses Passive Perception 18
Languages Common, Undercommon, Ignan, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3

Possessions: 6000 gp. Red spinel (130 gp). Golden yellow topaz (1200 gp). Chrysoberyl (130 gp). 1 Medium magic item.


Social Check DCs


Bulzo Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing colorful clothing, dressed as a Dyer. His golden hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Bulzo and his spouse have recently divorced.

Motivation: He is content.

Ideals: Athletic, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Bulzo Littlefoot, Male Halfling Rogue 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 200 gp. Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Gorbundus Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He wears a top hat to cover his moderate length black crest. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the north, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Gorbundus Baharoosh, Male Dragonborn Rogue 18
Medium (6'2") Dragonborn, Chaotic Good (CR 18)
Armor Class 12
Hit Points 69 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 15 (+2)17 (+3)
Skills Arcana +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2

Possessions: 3000 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (1000 gp). A roughly beaten golden orb (180 gp). Jeweled gold crown (6000 gp). Brass mug with jade inlays (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Solid gold idol (500 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (180 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Gold dragon comb with red garnet eye (1300 gp). Cloth of gold vestments (180 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1300 gp). A roughly beaten golden orb (180 gp). Old masterpiece painting (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A necklace of small pink pearls (5000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (1400 gp). Silver comb with moonstones (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs

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