Justin Yorke, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 3 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Jade (150 gp).
Uthemar Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He likes to wear tan tank tops with white pants. He has styled his auburn hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Uthemar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist. Flaws: Shy, Insane, Depressed. Bonds: Poor. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2500 sp. Chalcedony (60 gp). Coral (100 gp).
Krûk Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He has the majority of his body covered in plate. His brown hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. Krûk is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers
Flaws: Insomniac, Antagonistic, Disease. Bonds: Family. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 3000 sp.
Zephan Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is dressed in earthy colors with a violet and black handkerchief worn on his left side. His clothes are grease stained in places. He has styled his purple hair well, parting it to the left. His half smiles and white eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.
History: Zephan hails from a village terrorized by dire rats. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud.
Ideals: Philantrophist. Bonds: Poor, Immigrant, Attractive, Enemies, Adventurer. Occupation: Body Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Old masterpiece painting (2300 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Sapphire pendant on gold chain (1900 gp).
Anverth Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with grey pants. He has a moderate pudge and is not very fit. He wears his white hair down. His eyes are likewise green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is frequently practicing swordplay.
History: He was born into a rich family. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Selfish. Bonds: Military, Rich, Adventurer, Enemies. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 23000 sp. Amethyst (90 gp). White pearl (90 gp). Eye agate (10 gp). 1 Half-Plate. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!