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NPC Generator

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Advanced [show]


Tharivol Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this southern man dresses in collared shirts and wears a proper scarf over his head. His auburn hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Tharivol hails from a village terrorized by orcs. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Tharivol's homeland. Tharivol decided to take the middle way and become a bodyguard. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Pacifist, Fighting. Bonds: Enemies, Immigrant. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Tharivol Hildenman, Male Half-Elf Adept 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Arcana +5, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 700 gp.


Social Check DCs


Right-Handed Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He very much looks the part of a Sailor. He wears a feathered hat to hide his balding. He has several tiny aquamarine earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Sailor for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Philantrophist. Bonds: Job, Rich. Occupation: Sailor

Voice: Complex vocabulary, royal

Attributes [hide]

Right-Handed Of Stars, Male Tabaxi Druid 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp.


Social Check DCs


Ralf Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. His eyes are a pleasant green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. Ralf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Ralf was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Enemies, Family, Rich, Adventurer. Occupation: Bather

Voice: American accent

Attributes [hide]

Ralf Mellegaard, Male Half-Elf Aristocrat 3
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Fargas Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a violet tunic with green highlights, and long white pants that bunch up around his shoes, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Mentor, Rich, Criminal record. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fargas Bigheart, Male Halfling Ranger 9
Small (2'10") Halfling, Chaotic Neutral (CR 9)
Armor Class 16
Hit Points 30 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 9 (-1)16 (+3) 11 (+0)16 (+3)
Skills Insight +3, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran, Infernal
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1500 gp. Black pearl (600 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Cloak On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He sports a flattop fur cut. He is very pretty but has cold, dead eyes.

Personality: Cloak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Cloak lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school to support his sick mother, and resented it. By chance he met his brother recently and the two have been together since.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Artistic, Logical. Bonds: Attractive, In love, Family. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Cloak On the Mountaintop, Male Tabaxi Warrior 13
Medium (5'2") Tabaxi, True Neutral (CR 13)
Armor Class 10
Hit Points 120 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)13 (+1) 18 (+4)17 (+3)
Skills Arcana +5, Persuasion +7
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3

Possessions: 200 pp. Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (110 gp). 1 Minor magic item.


Social Check DCs

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