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NPC Generator

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Advanced [show]


Dondon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His hair is long and red with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His brown eyes are slightly larger than normal.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dondon was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Dondon Goldfound, Male Halfling Sorcerer 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)8 (-1) 17 (+3)10 (+0)
Skills Deception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hupe Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, grey shirt, and black tie, and he perpetually has his bastard sword ready. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: He got into the Assassin business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Hupe Reedfellow, Male Halfling Sorcerer 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 45 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Religion +5, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 250 pp. Moss agate (16 gp). Black star sapphire (1500 gp). Smoky quartz (60 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin pastel vertical stripes and blue pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. With a patchy black beard and wild black hair. This hazel eyed northerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Roland was born on a far northern mountains where he grew up under the tutelage of his father, an expert Ruler. He then took over the family business and is one of the better Ruler for hire.

Motivation: Wants to have a good time and be beloved; and to be a cook again

Ideals: Optimist, Gifted. Bonds: Rich, Immigrant, Job. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Roland Serge, Male Half-Elf Rogue 9
Medium (5'7") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 80000 cp. Gold and topaz bottle stopper cork (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp).


Social Check DCs


Dean Bradly, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue cloak and cross-gartered brown stockings. He has a penchant for wearing a ring with an oversized jet on his right hand. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Dean took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is greedy; and to unite with his sister

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Dean Bradly, Male Human Warrior 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Doctor profession.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Mundane. Bonds: Job, Rich. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Great In the Wind, Male Tabaxi Warlock 12
Medium (5'3") Tabaxi, True Neutral (CR 12)
Armor Class 10
Hit Points 76 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 4000 gp. Onyx (70 gp). Rock crystal (70 gp). Moss agate (9 gp). Rose (70 gp). Tiger eye turquoise (9 gp). Red-brown spinel (40 gp). Citrine (70 gp). Coral (40 gp).


Social Check DCs

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