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Advanced [show]


Marbas Chant, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair, while still mostly chestnut, has prominent grey streaks. This gold eyed southerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a very good compulsive liar and kleptomaniac.

History: Marbas hails from a village terrorized by giants. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Marbas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marbas. He became a Doctor soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Optimist. Bonds: Criminal record, Enemies, Job. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Marbas Chant, Male Tiefling Barbarian 3
Medium (5'7") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 15 (+2)20 (+5)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kildrak Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a lot of dark rich colors, with gold accents. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are a pleasant blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: The child of a Shipwright, who enjoyed hunting, Kildrak was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Nature, Criminal record. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Kildrak Thrahak, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Roge Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'10". He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His chestnut hair is thinning but still full. His green eyes peer out from beneath his wide-brimmed blue hat.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to be a mayor again

Ideals: Gifted. Flaws: Forgetful, Mundane. Bonds: Attractive, Job. Occupation: Mortician

Voice: Irish accent

Attributes [hide]

Roge Wildheart, Male Halfling Commoner 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Violet garnet (200 gp). Iolite (30 gp). Blue quartz (15 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barfa Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with small hat, he is not a threatening figure. His hair is short and auburn. He has several tiny jet earrings on each ear.

Personality: He has always had a great fascination with Half-Orc culture. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Rich, Adventurer. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Barfa Conway, Male Half-Orc Monk 4
Medium (5'5") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Alexandre Anderton, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Mayor, his father struggled to pay the bills. After coming to the age of reason, Alexandre took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: Further expansion of business; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Alexandre Anderton, Male Human Druid 10
Medium (5'10") Human, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Investigation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: Moonstone (70 gp). Alexandrite (500 gp). Red garnet (140 gp). Golden yellow topaz (500 gp). Lapis lazuli (8 gp). Alexandrite (500 gp). Black pearl (500 gp). White opal (700 gp).


Social Check DCs

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