Hupe Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He prefers to wear flannel, and his gloved hand is found clutching a scythe. He wears his black hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Hupe was raised in a hard working conservative environment. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and balancing his hectic life and new tailor responsibilities is difficult
Flaws: Shy, Impulsive. Bonds: Job, Adventurer, Has a crush. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Zircon (60 gp). 2 Smokesticks.
Sweet Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, violet cloak. He has done his best to style his yellow fur to look like a famous performer. He has hazel eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: Sold as a small child to a wizard, Sweet was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Pacifist. Flaws: Sensitive. Bonds: Mentor, Adventurer. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2800 sp.
Taklinn Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this western man sports red clothing, slightly heavier than average wear. With bright red hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Roofer but believes his peers are too gung-ho.
History: When he was but 8 years old his parents immigrated from the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Iolite (30 gp). Deep green spinel (140 gp). Eye agate (12 gp).
Ortegar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair is greasy and uncared for. His gray eyes are slightly larger than normal.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against giants.
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Nalral Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has a slight overbite and is overall scrawny. His long silver hair reaches down to his waist. His brown eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Nalral embodies much of what other species detest in the Dwarves. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Nalral was born in the west. At a young age he loved to build and create. Nalral was born on a far western mountains where he grew up under the tutelage of his father, an expert Brewer. He left for the west, certain he would find work there.
Motivation: Many orcs want him driven away; and revenge
Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
