Bertram Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" southern man, he wears a red collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has moderate length blonde hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Bertram was born the youngest of three triplets. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: Find a way to reverse the transformation of his sister; and meet up once more with his childhood friend
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Orsik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dark leathers with embroidery. With a patchy white beard and wild white hair. This blue eyed southerner is not easily forgotten.
Personality: He likes to make people angry or surprised. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 72 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Black velvet mask with numerous citrines (160 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold and topaz bottle stopper cork (1800 gp). Embroidered and bejeweled glove (2000 gp).
Robert Quinton, Male Human [Permalink]
Personal [hide]
Description: A 5'9" western man, he wears a white tunic with tan highlights, and long white pants that bunch up around his shoes. He sports a long golden beard, and similarly colored long hair. He is very pretty but has cold, dead eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Optimist, Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Job. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Bullseye lantern. 1 Average lock. 1 Simple lock.
Lone In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His brown fur is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Flattery will make him almost putty in your hands.
History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Flaws: Selfish, Mundane. Bonds: Enemies, Slave, Religious. Occupation: Ruler
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 15
Hit Points 31 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 19
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
Possessions: 9000 sp. Jeweled gold crown (2000 gp). Large well-done wool tapestry (100 gp).
Hamil Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a green suit. His hair is blonde and curly. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Immigrant. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
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