Donaar Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a greatsword on his belt, and he perpetually has his greatsword ready. His blue crest is long and unkept. His eyes are gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the south. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp.
Windy Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. His fur, while still mostly white, has prominent grey streaks. He has a dull look in his green eyes.
Personality: Windy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.
History: Windy was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 400 gp. Red spinel (80 gp). Rich purple corundum (900 gp). Jade (80 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.
Eiravel Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in an above average manner. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small mountains village. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.
Ideals: Opinionated, Persistence. Flaws: Sensitive. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 380 gp.
Fax Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His crest is short and scarlet. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.
History: Fax was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1600 gp.
Pijjirik Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His crest is short and rusty. His eyes are red and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Pijjirik took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Flaws: Secretive. Bonds: Adventurer, Family, Military, Nature. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
