Nimble Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears green leather gloves, a green jacket, and tight pants. He wears his orange fur down. His eyes are a pleasant green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in a small desert village. Nimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and he wants to get laid
Flaws: Ugly. Bonds: Poor, In love, Nature. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 18)
Armor Class 13
Hit Points 81 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +6
Possessions: 7000 gp. 1 Major magic item.
Anverth Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Anverth will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a criminal king-pin and mafia family His divine abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Extrovert, Gifted. Bonds: Rich, Criminal record. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Mormo Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized emerald on his right hand. His purple hair is still thick. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. Mormo was born on a far western forest where he grew up under the tutelage of his mother, an expert Priest. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Mentor. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Gnome, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 4000 gp. Golden pearl (120 gp). Deep blue spinel (300 gp). Sardonyx (50 gp). Amethyst (120 gp). White opal (700 gp). Violet garnet (300 gp). Golden pearl (120 gp). Lapis lazuli (16 gp). 1 Medium magic item.
Vilberg Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan top hat and tan clothes. He wears a top hat to cover his moderate length golden hair. His green unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Vilberg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Vilberg was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Disease, Antagonistic, Depressed. Bonds: Military, Job. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 22000 sp.
Mugrunden Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He is well dressed, constantly wearing a blue suit, black shirt, and green tie. His rusty crest has been sun bleached extensively. He has gold eyes.
Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Entrepeneur. Flaws: Shy, Disease, Greedy. Bonds: Job. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: Jet (80 gp). Onyx (50 gp). 1 Minor magic item.
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