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NPC Generator

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Advanced [show]


Paggen Offund, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, green, dusty cloak. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Paggen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Joker, Professionalism. Bonds: Poor, Job, Family. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Paggen Offund, Male Gnome Barbarian 14
Small (3'7") Gnome, Neutral Evil (CR 14)
Armor Class 13
Hit Points 154 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)17 (+3) 14 (+2)15 (+2)
Skills Investigation +8, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Orc, Aquan, Celestial
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Red-brown spinel (90 gp). Tourmaline (90 gp). Rhodochrosite (11 gp). Amber (90 gp). Black opal (1000 gp). Aquamarine (1300 gp). Alexandrite (1300 gp). Iolite (80 gp). White pearl (90 gp). Aquamarine (1300 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the south, but his parents moved at a very young age to the east. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and to reunite with his absent mother

Flaws: Ugly, Depressed. Bonds: Poor, Family, Immigrant, Nature. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Alvyn Timbers, Male Gnome Expert 8
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Pijjirik Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. Beneath his clothing is a huge mess of scar tissue. His bronze crest is thinning but still full. He has a dull look in his gold eyes.

Personality: He dislikes all the random violence that takes place in the west. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Pijjirik was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Persistence. Bonds: Slave, Adventurer, Job. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Pijjirik Grrrmmballhyst, Male Dragonborn Wizard 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1600 gp. Moss agate (4 gp). Silver pearl (120 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûgor Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with violet highlights, and long green pants that bunch up around his shoes. He is bristling with hidden weapons, mostly kukris and daggers. He wears his white hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. Zûgor was born on a far western desert where he grew up under the tutelage of his father, an expert Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Job, Rich, Immigrant. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Zûgor Winterbourne, Male Half-Orc Barbarian 7
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 70 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 100 pp. Onyx (80 gp). Banded agate (5 gp). Blue quartz (5 gp).


Social Check DCs


Olunt Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in a clean violet cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful wizard made him what he is. Olunt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Olunt decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated. Flaws: Insomniac. Bonds: Slave, Mentor, Criminal record. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Olunt Morigak, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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