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NPC Generator

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Advanced [show]


Manfred Stapleton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He has done his best to style his black hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Manfred was born with his father's beautiful face. A gifted student he started as a Courier, but he got bored and became a Performer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Manfred Stapleton, Male Human Ranger 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp.


Social Check DCs


Justin Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in an above average manner. His hair is black and very short. His violet eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. When Justin reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich, Military. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Justin Nailo, Male Half-Elf Cleric 2
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Athletics +6, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zûmug Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white cloak and cross-gartered red stockings. He wears a colorful flower in his silver hair. He has a tattooed face.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he is content

Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Family. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Zûmug Chatham, Male Half-Orc Aristocrat 15
Medium (6'9") Half-Orc, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 76 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 17 (+3)11 (+0)
Skills Performance +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Terran, Infernal, Halfling
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 8000 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Fire opal pendant on a fine gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (300 gp). Gold and topaz bottle stopper cork (400 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Jeweled gold crown (7000 gp). Fire opal pendant on a fine gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Gardain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered black stockings. He carries with him a set of kukris, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is slicked back into a classic pompadour. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Gardain Foamtankard, Male Dwarf Monk 9
Medium (4'3") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 48 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +6, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 7000 sp. Amethyst (130 gp). Iolite (60 gp). Azurite (5 gp). Aquamarine (1400 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Baruk Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his top grey hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Ar-Baruk studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Philantrophist, Gifted. Bonds: Mentor, Criminal record. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Ar-Baruk Harper, Male Half-Orc Wizard 2
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)8 (-1) 14 (+2)14 (+2)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. 1 Everburning torch.


Social Check DCs

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