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Advanced [show]


Nelkin Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of maces on his belt, each one with a amber on the hilt. He has a long blonde beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Nelkin Smoothhands, Male Halfling Expert 7
Small (3'2") Halfling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Malachite (8 gp). Deep blue spinel (800 gp).


Social Check DCs


Kite Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He very much looks the part of a Map Maker. He has a hunchback. He has moderate length orange fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kite took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He became a Map Maker soon after.

Motivation: Regain custody of his daughter.

Flaws: Ugly. Bonds: Job, Family, Mentor, Nature. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Kite Plume, Male Tabaxi Monk 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 10 pp.


Social Check DCs


Senteq Timbers, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Poor. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Senteq Timbers, Male Gnome Barbarian 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Jasper (20 gp). Golden pearl (80 gp). Tourmaline (80 gp).


Social Check DCs


Igden Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair, while still mostly blonde, has prominent grey streaks. He has amber eyes and a blue hat with a yellow feather.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Mercenary, but he was a colossal failure. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To reunite with his old friends; and to be a mercenary again

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Igden Musgraben, Male Gnome Fighter 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 112 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)18 (+4) 10 (+0)12 (+1)
Skills Investigation +9, Religion +9
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Terran, Giant, Orc
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Old masterpiece painting (600 gp). Large well-done wool tapestry (500 gp). Cloth of gold vestments (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Fire opal pendant on a fine gold chain (600 gp). Black velvet mask with numerous citrines (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Thamuz Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail. His hair is red and curly. His thin eyebrows rest above his beady white eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north his family was never financially stable. His childhood dream was to be a Layabout, but he was a colossal failure. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to be a layabout again

Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thamuz Malevolence, Male Tiefling Wizard 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 15000 sp.


Social Check DCs

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