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NPC Generator

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Advanced [show]


Gimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He is bald on top and has large auburn tufts of hair around his ears. His gray eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gimble was born on a far southern desert where he grew up under the tutelage of his mother, an expert Blacksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Gimble Ironhide, Male Gnome Expert 14
Small (3'4") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 77 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Religion +7
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 300 pp. Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1400 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (200 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item.


Social Check DCs


Nicholas Marley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 6 years old his parents immigrated from the south. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Disciplined, Impeccable. Flaws: Fearful, Ugly. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Nicholas Marley, Male Human Fighter 11
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)18 (+4)
Skills History +6, Insight +7
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2800 gp.


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it, and is pretty ugly. His silver hair is knotted and matted. His eyes are amber and beady.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: His religion dominates his actions; and revenge

Flaws: Ugly, Antagonistic. Bonds: Job, Enemies, Religious. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Acton, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Mehen Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple white robe with grey stripes complete with hood. His white crest is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Dragonborn culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. After coming to the age of reason, Mehen took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Religious, Mentor. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Mehen Phrahdrandon, Male Dragonborn Barbarian 13
Medium (6'7") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 88 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Deception +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting. Flaws: Insane. Bonds: Family, Mentor. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Gunter Floshem, Male Half-Elf Rogue 2
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs

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