Shane Gracey, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a tight fitting brown shirt and pants. His long blonde hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Shane hails from a village terrorized by giants. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Joker, Logical. Bonds: Enemies, Rich, Family. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 81 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2200 gp. Violet garnet (1400 gp). Tiger eye turquoise (16 gp). Azurite (16 gp). Golden yellow topaz (1400 gp). Blue sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Upton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Sculptor. He wears a small hat to hide his balding. He has a tattooed face.
Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Impeccable. Flaws: Fearful, Disease, Insomniac. Bonds: Job. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. Deep green spinel (70 gp).
Pikar Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red feathered hat and red clothes. His auburn hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the north to a Fletcher, Pikar learned a great deal about his mother's area of expertise. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac
Flaws: Racist. Bonds: Has a crush, Job, Criminal record, Adventurer. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp. Silver pearl (80 gp). Smoky quartz (40 gp). Emerald (800 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He is physically well-built. He keeps his long golden hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He takes great joy in being the best Dyer in town.
History: Harbek hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: A deep hatred of illithids; and dwarven compassion
Flaws: Racist. Bonds: Job, Enemies. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 29 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 12000 sp. Banded agate (10 gp). Alexandrite (1500 gp). Amber (130 gp). 1 Minor magic item.
Thervan Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'9". He wears a yellow vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a crossbow. He sports a long auburn beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Thervan studied abroad. Cursed with a spirit at a very young age, Thervan has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world.
Ideals: Justice, Logical, Gifted. Flaws: Ugly, Disease. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. Onyx (30 gp). Silver pearl (130 gp). Lapis lazuli (12 gp). Lapis lazuli (12 gp).
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