Baern Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and is dressed in earthy colors with a black and yellow handkerchief worn on his right side. His right hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.
History: Baern was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Priest like his father before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is wracked by social anxiety
Flaws: Terse, Fearful, Greedy. Bonds: Poor, Job. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 14
Hit Points 51 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 900 gp. Violet garnet (1300 gp). 1 Minor magic item.
Gimgen Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear tan clothing when he does not wear armor. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and a deep hatred of orcs
Flaws: Shy, Mundane. Bonds: Attractive, Religious, Criminal record, Enemies. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2 Thunderstones.
Don Garrick, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a white collared shirt and violet pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair is golden and curly. He has a dull look in his green eyes.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was always a brilliant, if unscrupulous mind. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and human compassion
Ideals: Logical. Flaws: Insane, Fearful, Racist. Bonds: Adventurer. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Dûgz Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sai. His hair is always cut to a buzz. His eyes are likewise violet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Cynical. Bonds: Criminal record, Adventurer. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 12)
Armor Class 13
Hit Points 110 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
Possessions: 100 pp.
Duergath Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.
Personality: A skeptical and narcissistic man, Duergath's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast island. He was taken as a slave by a traveling circus and forced to perform He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Extrovert. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 73 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +5
Possessions: 800 gp. Coral (50 gp). Violet garnet (1200 gp). Rose (30 gp). Obsidian (15 gp). Eye agate (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
