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NPC Generator

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Advanced [show]


Gilbert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his silver hair. He has gleaming, smiling violet eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Gilbert Brownrigg, Male Human Monk 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 12 (+1)8 (-1)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1100 gp. Deep blue spinel (600 gp). Iolite (60 gp). Aquamarine (600 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a white coat over a black low-cut shirt, and a small hat upon his head. His fur is greying and his face has many wrinkles. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Addict, Greedy. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Two Llamas In the Morning, Male Tabaxi Bard 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Insight +3, Performance +6
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1100 gp. Pink pearl (130 gp). Golden yellow topaz (1500 gp). Chalcedony (60 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long red hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Blacksmith, who enjoyed hunting, Erky was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Erky took refuge in the ruined castle and found the beat up longsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Nature, Rich. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Erky Beren, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Perception +2, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Aquan, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Balam Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy white suit. His brown hair is knotted and matted. He has a dull look in his white eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a dire rats raid, leaving Balam alone in the world. After a stint in an orphanage, he was adopted. He has recently gotten a pet goose that steals things from people.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Attractive, Enemies, Criminal record, Job. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Balam Serenity, Male Tiefling Cleric 16
Medium (6'10") Tiefling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 132 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 17 (+3)14 (+2) 18 (+4)10 (+0)
Skills Arcana +7, Religion +7
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +7 / 4d10+2, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 12000 gp. Solid gold idol (800 gp). Silver chalice with lapis lazuli gems (100 gp). Solid gold idol (800 gp). A delicate silver chain set with a tourmaline (30 gp). Gold dragon comb with red garnet eye (1700 gp). A delicate silver chain set with a tourmaline (30 gp). A roughly beaten golden orb (100 gp). Fire opal pendant on a fine gold chain (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Harbek Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long blonde hair kept up in a rat tail. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Harbek hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Disciplined, Fighting. Bonds: Enemies, Adventurer, Rich. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Harbek Holderhek, Male Dwarf Warlock 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 170 gp.


Social Check DCs

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