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Advanced [show]


Joser Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair has been sun bleached extensively. His eyes are amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive, Disease, Racist. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Joser Smoothhands, Male Halfling Barbarian 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 400 sp.


Social Check DCs


Ethereal Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is singed and shortened. His eyes are a pleasant amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Ethereal grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Ethereal Of Ale, Male Tabaxi Commoner 14
Medium (6'2") Tabaxi, Neutral Good (CR 14)
Armor Class 10
Hit Points 36 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3

Possessions: 1100 pp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). A roughly beaten golden orb (170 gp). Gold and topaz bottle stopper cork (400 gp). 1 Medium magic item.


Social Check DCs


Skoth Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey top hat and grey clothes. He sports a flattop hair cut. His green eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the north. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He became a Stableman soon after.

Motivation: Many illithids want him driven away; and he feels kind of lost in life

Flaws: Depressed. Bonds: Enemies, Religious, Poor, Job. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Skoth Churchill, Male Half-Orc Aristocrat 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. Lapis lazuli (15 gp).


Social Check DCs


Ombul Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His chestnut hair is still thick. His eyes are a pleasant blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ombul liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Logical, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Nature. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Ombul Silvereyes, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Oren Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting red shirt and pants. His brown hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. Oren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the north, certain he would find work there.

Motivation: He's in love; and to reunite with his old friends

Flaws: Hedonist, Selfish. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Architect

Voice: Indian accent

Attributes [hide]

Oren Goodearth, Male Halfling Adept 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 10 (+0)14 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnome, Druidic, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs

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