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NPC Generator

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Advanced [show]


Mordai Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears white leather gloves, a white jacket, and tight pants. He has dark red hair. His red unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small desert village. A freak accident while working with his Barkeep mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Flaws: Ugly, Disease, Insomniac. Bonds: Family, Nature. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Mordai Rapture, Male Tiefling Expert 15
Medium (5'0") Tiefling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 97 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills Intimidation +8, Persuasion +8
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2

Possessions: Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and ruby ring (4000 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (140 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (1700 gp). Jeweled electrum ring (2000 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver chalice with lapis lazuli gems (140 gp).


Social Check DCs


Anverth Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is long and black with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: Anverth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Stableman, Anverth learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Anverth Daergel, Male Gnome Aristocrat 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Giant, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Tim Myerscough, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is greasy and uncared for. His eyes are gray and beady.

Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north his family was never financially stable. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Poor, Military. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Tim Myerscough, Male Human Monk 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)13 (+1) 18 (+4)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Korfel Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He's since become an addict/alcoholic.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Addict, Insane. Bonds: Attractive, Poor, Criminal record. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Korfel Alfonso, Male Half-Elf Aristocrat 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Citrine (60 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp).


Social Check DCs


Gerard Marley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He wears his hair in dreadlocks. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of illithids.

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Enemies. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Marley, Male Human Adept 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. Iolite (30 gp). 1 Masterwork studded leather.


Social Check DCs

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