Pelt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a violet vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his violet boots flare out at the collars. His orange fur is drawn into a tight pony tail with a rose scrunchie. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Pelt was born on a far southern plains where he grew up under the tutelage of his mother, an expert Ploughman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Addict, Secretive. Bonds: Enemies, Immigrant. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 15)
Armor Class 11
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Infernal
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 6000 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Sapphire pendant on gold chain (700 gp). Fire opal pendant on a fine gold chain (2000 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (400 gp). Old masterpiece painting (2000 gp). 1 Medium magic item.
Purban Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers pastel and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is heavily combed to the left. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and doesn't want to be a sculptor and was forced into it by his family
Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Violet garnet (300 gp). Aquamarine (300 gp). Moss agate (7 gp). Rose (40 gp).
Ozyman Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. His golden hair is still thick. His eyes are hazel and beady.
Personality: Eccentric and domineering, Ozyman will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: To be a Dilettante again; and expand his business
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 103 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 300 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (1800 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Finely wrought small gold bracelet (50 gp). Jeweled electrum ring (6000 gp). Jeweled electrum ring (6000 gp). Cloth of gold vestments (30 gp). 1 Medium magic item. 1 Medium magic item.
Dreali Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his trident ready. He has a very tight haircut. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He would rather hide behind his crafts than deal with other people.
History: He was born at the edge of vast desert. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Criminal record, Nature. Occupation: Tailor
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erias Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears green trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to cover his moderate length blonde hair. His violet eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He uses divination through singing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Erias was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Military, Adventurer. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 cp. A roughly beaten golden orb (30 gp). A small bag of saffron. (100 gp). Solid gold idol (1200 gp).
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