Fonkin Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet coat over a white low-cut shirt, and a top hat upon his head. He wears a top hat to hide his balding. His eyes are a pleasant amber.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Opinionated, Justice. Bonds: Adventurer, Mentor. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 500 sp. Red-brown spinel (80 gp). Eye agate (5 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Darkwood Buckler.
Baradad Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His white crest is singed and shortened. His fierce red eyes like to dwell on things.
Personality: He is fixated on the number 65. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp.
Pelt Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'3" and sports yellow clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. His fur is white and curly. He has a dull look in his copper eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Pelt was born with his mother's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Navigator like his mother before him.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Secretive. Bonds: Job, Attractive, Nature. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Kipper Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Kipper hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is used to getting what he wants. In part because he is a meticulous planner.
History: Kipper lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his dancing dream.
Motivation: His relatives are trying to arrange a marriage; and he is greedy
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp.
Hamil Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with grey colored cloaks and clothing. He keeps his long blonde hair kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Hamil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Hamil hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. Hamil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Enemies. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
