Drifting Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His fur is cut close to his head. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter.
Flaws: Antagonistic. Bonds: Family, Slave, Rich. Occupation: Stylist
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 12000 sp. Black velvet mask with numerous citrines (130 gp). Embroidered and bejeweled glove (4000 gp).
Vonbin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 310 gp.
Arumawann Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and violet, and wears rings and necklaces with large, colorful gems. He has a moderate pudge and is not very fit. He wears a top hat to hide his balding. He has green eyes and a blue hat with a violet feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich western family. He dropped out of school before completing his studies. He has never given up on his writing dream.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Artistic. Bonds: Rich, Job, Criminal record. Occupation: Mercenary
Voice: Relaxed voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Draconic
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 140 pp. 1 Minor magic item.
Azaki Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is generally well dressed albeit a few years behind the times. With bright black hair and a scraggly beard. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 15)
Armor Class 12
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Auran
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Star rose quartz (30 gp). Deep blue spinel (1000 gp). 1 Medium magic item.
Therai Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He is portly but not overly obese. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling silver eyes.
Personality: He snorts whenever he laughs or is feeling confident. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Therai was born on a far northern mountains where he grew up under the tutelage of his father, an expert Guard. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Immigrant, Rich, Family. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 36000 sp.
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