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NPC Generator

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Advanced [show]


Theobald Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male has a large tan mantle and cape that has been intricately interwoven into his grey robe. He is tall, broad shouldered and powerfully built. He has a long black beard with little hanging trinkets. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Nobles, Male Half-Elf Adept 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kilvar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy white suit. He wears his hair in dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Flaws: Insomniac. Bonds: Attractive, Adventurer, Rich, Debt, Religious. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Kilvar Battlehammer, Male Dwarf Monk 4
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 12 (+1)10 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Banded mail.


Social Check DCs


Ernest Carlisle, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He sports violet clothing, slightly heavier than average wear. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Flaws: Greedy. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Ernest Carlisle, Male Human Wizard 11
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 20 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills History +4, Intimidation +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Freshwater pearl (5 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a brown and grey robe with the hood down. His auburn hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to meet his childhood hero; and he has decided he is irredeemable

Ideals: Joker. Flaws: Hedonist. Bonds: Military, Criminal record, Adventurer. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Frederick Davenport, Male Human Barbarian 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 84 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Secretive. Bonds: Adventurer, Nature. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Remein, Male Half-Elf Fighter 4
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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