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NPC Generator

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Advanced [show]


Qemuel Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. He has gleaming, smiling silver eyes.

Personality: He has always had a great fascination with Tiefling culture. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Qemuel was born the youngest of three triplets. Cursed with a spirit at a very young age, Qemuel has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Ugly, Racist, Disease. Bonds: Rich, Criminal record, Family. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Qemuel Fear, Male Tiefling Ranger 5
Medium (6'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp.


Social Check DCs


Norkruuth Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His white crest is kept up in a ponytail inside a feathered hat. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Norkruuth Gygazzylyshrift, Male Dragonborn Barbarian 5
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 9
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)19 (+4) 10 (+0)12 (+1)
Skills Deception +4, Religion +7
Senses Passive Perception 10
Languages Common, Aquan, Orc, Gnoll, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: Jade (160 gp). Bloodstone (50 gp). Pink pearl (160 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His black hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fallond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fallond. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Criminal record, Job. Occupation: Scribe

Voice: Thin and wheezing

Attributes [hide]

Fallond Brawnanvil, Male Dwarf Druid 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 19 (+4)10 (+0) 13 (+1)8 (-1)
Skills Arcana +4, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 100 pp. Silver comb with moonstones (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). An abacus with copper, silver and gold markers (170 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (6000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his tan robe. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His tied-back hair is black. His eyes are violet and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Adventurer, Guardian. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Bhevek Deephollow, Male Halfling Ranger 5
Small (2'11") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long white fur kept up in a rat tail. He has a dull look in his hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined, Gifted. Bonds: Military. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Moon In the Storm, Male Tabaxi Fighter 10
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 80 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5

Possessions: 2100 gp.


Social Check DCs

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