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Guy Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Apothecary

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Wellington, Male Human Wizard 11
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 56 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Athletics +6, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2900 gp.


Social Check DCs


Ûkrom Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Adventurer

Voice: Creaky witch voice

Attributes [hide]

Ûkrom Allerton, Male Half-Orc Sorcerer 7
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp. Rose (80 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Elegant Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. His fur is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: Calm and collected, he is a well trained Engraver. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and to reunite with his absent father

Ideals: Artistic. Flaws: Mundane. Bonds: Job, Family, Poor. Occupation: Engraver

Voice: German accent

Attributes [hide]

Elegant Of Dragons, Male Tabaxi Barbarian 2
Medium (5'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Carrie Iranapha, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is greasy and uncared for. His eyes are a pleasant amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: The child of a Banker, who enjoyed hunting, Carrie was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent mother; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Carrie Iranapha, Male Elf Cleric 7
Medium (4'8") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)13 (+1) 11 (+0)17 (+3)
Skills History +4, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 12000 sp. Blue quartz (14 gp). Eye agate (14 gp). 1 Minor magic item.


Social Check DCs


Gimurt Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized ruby on his left hand. His brown hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Gimurt is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Flaws: Depressed, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Gimurt Lutgehr, Male Dwarf Bard 9
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 64 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 12000 sp. Alexandrite (500 gp). Jet (160 gp). Deep blue spinel (500 gp). Moonstone (50 gp). Black pearl (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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