Charles Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He very much looks the part of a Herbalist. He wears a colorful flower in his silver hair. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Animal Trainer, who enjoyed hunting, Charles was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.
Ideals: Opinionated. Bonds: Job, Attractive, Nature. Occupation: Herbalist
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. Sard (80 gp).
Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a white coat over a brown low-cut shirt, and a broad hat upon his head. He has moderate length orange fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Quick reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Quick and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Addict, Antagonistic, Racist. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Geoffrey Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: A deep hatred of goblins; and meet up once more with his childhood friend
Flaws: Ugly, Addict, Impulsive. Bonds: Adventurer, Enemies. Occupation: Architect
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Holy water.
Vrondiss Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in blue turtlenecks beneath a white coat with violet slacks, and a wedding ring on his left hand. His blue crest is singed and shortened. His eyes are gold and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.
History: Vrondiss was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He has set out to sabotage the competition.
Motivation: To be a Knight again.
Flaws: Ugly, Terse, Lazy. Bonds: In love, Job. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear brown pants and tee shirts. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Mundane, Hedonist. Bonds: Military, Rich. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Melee.
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