Spear On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His gray fur is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Slave. Occupation: Body Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Cockaby Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black coat over a grey low-cut shirt, and a deerstalker hat upon his head. He is bald on top and has large chestnut tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has since lost track of the people in his past.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Family, Immigrant. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.
Eldon Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy tan pantaloons and a yellow scarf, and he perpetually has his whip ready. He sports a flattop hair cut. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. After a long history of fighting, Eldon and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Blue quartz (9 gp). 1 Average lock.
Krimmon Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.
History: The child of a Barrister, who enjoyed hunting, Krimmon was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has money and likes to spend it.
Flaws: Ugly. Bonds: Rich, Enemies, Military, Nature. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Joser Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats, and carries greatswords. He keeps his long blonde hair kept up in a rat tail. He has gleaming, smiling hazel eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.
History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to halfling people
Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy, Racist. Bonds: Nature. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
