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NPC Generator

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Advanced [show]


Ahrim Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: This western man very much looks the part of a Bounty Hunter. His clothes are grease stained in places. He wears his brown hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 8 years old his parents immigrated from the west. He helped his mother out around the business and became quite the natural. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.

Ideals: Opinionated. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Ahrim Bliss, Male Tiefling Aristocrat 4
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)18 (+4) 15 (+2)19 (+4)
Skills Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Aust Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His gray eyes lackadaisically let the world flow into them.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Around other people he will do his best to conceal his emotions and appear jolly.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aust took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Aust Dalanthan, Male Elf Ranger 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 10 (+0)18 (+4)
Skills Persuasion +6, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Joser Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large white mantle and cape that has been intricately interwoven into his grey robe. With a patchy auburn beard and wild auburn hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Revenge.

Flaws: Ugly, Shy, Mundane. Bonds: Poor, Enemies. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Joser Hogcollar, Male Halfling Paladin 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 11 (+0)15 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Leaf Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His yellow fur is knotted and matted. He wears an eyepatch.

Personality: Leaf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Junk Dealer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Leaf Of Wine, Male Tabaxi Bard 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 3000 sp. 1 Good lock. 1 Good lock. 1 Healer’s kit. 1 Healer’s kit.


Social Check DCs


Glim Sympony, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Insane, Shy. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Glim Sympony, Male Gnome Bard 6
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)15 (+2) 17 (+3)17 (+3)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 400 gp.


Social Check DCs

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