Tordek Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has done his best to style his black hair to look like a famous performer. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: The child of a Bowyer, who enjoyed hunting, Tordek was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Nature, Criminal record. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp.
Brogg Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His white hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Brogg was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Bonds: Attractive, Guardian, Adventurer. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue star sapphire (1000 gp).
Valafar Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His purple hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich western family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Rich, Religious. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
Possessions: 1200 gp. Bloodstone (20 gp). Golden yellow topaz (1000 gp). Blue sapphire (1300 gp). Jasper (20 gp). Peridot (20 gp). 1 Minor magic item.
Merihim Moral, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is greasy and uncared for. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.
History: He got into the Barkeep business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.
Motivation: Tiefling compassion; and he's looking for his big break
Flaws: Ugly, Addict, Racist. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 78 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
Possessions: Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold dragon comb with red garnet eye (1300 gp). Old masterpiece painting (2300 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Silver comb with moonstones (800 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mindartis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, tan, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy brown hair. His thin eyebrows rest above his beady blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of northern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He became a Miller soon after.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Immigrant, Adventurer. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
