Clerebold Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy silver hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Clerebold hails from a village terrorized by illithids. A freak accident while working with his Glassblower father left him crippled. He was granted druidic powers by his dying sister.
Motivation: Many illithids want him driven away; and someone believes him a fraud
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Assassin
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 81 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1500 gp. Deep blue spinel (600 gp). Aquamarine (600 gp). Golden pearl (130 gp). Star rose quartz (20 gp). Coral (130 gp).
Gerard Shirley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern man wears a black shirt with thin grey vertical stripes and green pants. With a patchy red beard and wild red hair. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a slaver, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Stableman.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Banded mail.
Rolf Abram, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his golden hair in a flapper bob. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a very good compulsive liar and kleptomaniac.
History: He was born into a rich family. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Shy. Bonds: Rich, Criminal record, Military, Family. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 28 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Nutae Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries a battered falchion and tarnished ceremonial dagger as well. His white hair is cut short. He has green eyes and a blue hat with a red feather.
Personality: A deeply religious man he believes everything happens for a reason. He would rather hide behind his crafts than deal with other people.
History: Nutae was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered dancing. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Religious, Family. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dyer does. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is blonde and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Further expansion of business.
Ideals: Logical, Entrepeneur. Flaws: Impulsive. Bonds: Job, Family. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp.
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