Mormo Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Mormo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of orcs once and for all.
History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 8000 cp. 1 Chain shirt.
Medrash Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has brass crest. His eyes are likewise red. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted psionic powers by his dying brother.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Philantrophist. Bonds: Attractive, Poor. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp. Rose (40 gp). Silver pearl (130 gp).
Curran Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern man, he has a large white mantle and cape that has been intricately interwoven into his tan robe. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He got into the Mortician business at a young age. He moved out north to avoid the crime he committed. He became a Mortician soon after.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new mortician responsibilities is difficult
Flaws: Shy. Bonds: Military, Job, Criminal record, Debt. Occupation: Mortician
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 11
Hit Points 110 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Draconic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
Possessions: 11000 gp. Red garnet (120 gp). Aquamarine (300 gp). Hematite (12 gp). Peridot (50 gp). Rhodochrosite (12 gp). Eye agate (12 gp). Chalcedony (50 gp). Citrine (50 gp). Deep blue spinel (300 gp). Azurite (12 gp). Malachite (12 gp). Eye agate (12 gp). Pink pearl (120 gp). Golden yellow topaz (300 gp). Golden pearl (120 gp).
Peren Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a large black jacket. His hair is brown and very short. His blue eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.
History: Peren was raised in a hard working conservative environment. Through the years after Peren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Peren's mother didn't care for him much, and the feeling was mutual. He struck the Sailor job and began his own company from there.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Insomniac, Depressed. Bonds: Poor, Job. Occupation: Sailor
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Uthemar Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear pastel tank tops with black pants. His white hair is long and unkept. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uthemar took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Enemies, Military. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
