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NPC Generator

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Advanced [show]


Foxilon Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ploughman. His skin is fair and his fingers are delicate and long. He has styled his auburn hair well, parting it to the right. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Ploughman business at a young age. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has achieved small success as a Ploughman.

Motivation: Expand his business; and wants to raise his children well

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Foxilon Thorngage, Male Halfling Warrior 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Silver pearl (160 gp). 1 Minor magic item.


Social Check DCs


Vonbin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes, and carries longswords. With a patchy golden beard and wild golden hair. His hazel eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He was born in a small island village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his brother; and he wants to get laid

Ideals: Fighting, Persistence. Bonds: Has a crush, Nature, Job, Family. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Vonbin Durthane, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Infernal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 360 gp.


Social Check DCs


Nicor Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His hair, while still mostly blue, has prominent grey streaks. His eyes are likewise silver. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac; and a need for knowledge about a nearby landmark

Ideals: Gifted, Justice. Bonds: Attractive, Criminal record, Adventurer. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Nicor Fortune, Male Tiefling Warlock 8
Medium (6'4") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 13 (+1)18 (+4)
Skills Acrobatics +5, Performance +7
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beiro Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has red hair. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Beiro Ilphelkiir, Male Elf Aristocrat 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Smoky quartz (30 gp). 1 Good lock.


Social Check DCs


Trail Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His fur, while still mostly cinnamon, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Impeccable, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Butcher

Voice: Old thin voice

Attributes [hide]

Trail Of Ale, Male Tabaxi Druid 16
Medium (5'4") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 136 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 gp. Brown-green garnet (140 gp). Rhodochrosite (4 gp). Golden yellow topaz (1400 gp). Deep green spinel (140 gp). Hematite (4 gp). Amethyst (140 gp). Sardonyx (60 gp). Golden yellow topaz (1400 gp). Chrysoprase (60 gp). Amber (140 gp). Moonstone (60 gp). Alexandrite (1400 gp). Bloodstone (60 gp). Deep blue spinel (1400 gp). Blue-white diamond (8000 gp). Zircon (60 gp). Hematite (4 gp). Moss agate (4 gp). Red-brown spinel (140 gp). Tiger eye turquoise (4 gp). Sard (60 gp).


Social Check DCs

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