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Geoffrey Washington, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a mace on his belt. He carries a battered quarterstaff and tarnished mace as well. He wears his chestnut hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a desert tribe. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Family, Nature. Occupation: Slave Trader

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Washington, Male Human Wizard 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Pikar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has wavy auburn hair. His hazel eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and to reunite with his absent mother

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Rich, Family. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Pikar Warmwater, Male Halfling Cleric 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 140 gp. Golden pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tod Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels threatened by others

Flaws: Fearful. Bonds: Rich, Adventurer, Immigrant, Job, Religious. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Tod Warmwater, Male Halfling Bard 10
Small (3'4") Halfling, Chaotic Neutral (CR 10)
Armor Class 17
Hit Points 46 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)22 (+6) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Arcana +3, Stealth +10
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +10 / 3d6+6, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 130 pp. Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Tharivol Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Sailor, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Bonds: Attractive, Slave, Poor, Religious. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Tharivol Fasharash, Male Elf Rogue 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Red spinel (140 gp).


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He tends to wear a large brown jacket, and his gloved hand is found clutching a longsword. His red hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Armorer, but he got bored and became a Animal Trainer. He inherited the family business which he has now maintained for 3 years.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Job. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Oloric Bigtoe, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 8 (-1)7 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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