Dimble Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His red hair is lengthy. His thin eyebrows rest above his beady gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Hematite (4 gp). Sardonyx (80 gp). 2 Alchemist’s fire. 4 Tanglefoot bags.
Bhevek Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his sai ready. With a patchy white beard and wild white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.
History: Bhevek lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Arumawann Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear tan clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair and beard is wavy and long. He has several tiny aquamarine earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: A rival would like him out of the picture; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Justice. Flaws: Mundane. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Jasper (60 gp). Emerald (500 gp).
Cloak Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear red clothing when he does not wear armor. He has white fur. His eyes, though not visible through his cowl, are yellow.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.
History: He was born in the north, but his parents moved at a very young age to the east. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and further expansion of business
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Immigrant, Job, Guardian. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
Possessions: 500 gp. A delicate brass dragon egg (20 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Miles Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries sickles. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: Miles is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Flaws: Depressed, Antagonistic. Bonds: Adventurer. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 600 gp. Banded agate (7 gp). Tourmaline (40 gp). Peridot (70 gp). Eye agate (7 gp). Zircon (70 gp). Black star sapphire (700 gp). Chrysoberyl (40 gp). Smoky quartz (70 gp). Red-brown spinel (40 gp). Brown-green garnet (40 gp). 1 Minor magic item.
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