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Advanced [show]


Kipper Daergel, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears yellow cloth garments or leather armor. His head has been shaved. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Kipper Daergel, Male Gnome Warlock 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)15 (+2) 8 (-1)18 (+4)
Skills Arcana +4, Intimidation +6
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Barendd Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has a small bristly mustache and wavy silver hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to end his boredom

Flaws: Ugly, Shy, Insane, Impulsive, Mundane. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Barendd Caebrek, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Zephan Speed, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his kukri. His white hair is lengthy and is close to two feet long. His red unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Sailor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south.

Ideals: Optimist, Entrepeneur. Flaws: Disease, Impulsive. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Zephan Speed, Male Tiefling Cleric 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Tiger eye turquoise (8 gp). 1 Silver holy symbol.


Social Check DCs


Cressel Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears tattered old clothes. He has a hunchback. His hair is short and black. He has a dull look in his gold eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of southern immigrants he idolized his father. His divine abilities were realized during a raid on his village. After a long history of fighting, Cressel and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cressel Rise, Male Tiefling Commoner 1
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 10 (+0)18 (+4)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Red-brown spinel (130 gp).


Social Check DCs


Arannis Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue armored body suit, with a simple pastel line shooting up and back down. He wears a Stetson hat to hide his balding. He has several tiny amber earrings on each ear.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Arannis Tealeaf, Male Half-Elf Ranger 5
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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