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NPC Generator

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Advanced [show]


Tanglar Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is long and unkept. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Religious, Enemies. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Tanglar Law, Male Half-Orc Aristocrat 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 sp.


Social Check DCs


Darrak Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is dressed in an above average manner. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 4 years old his parents immigrated from the west. Through the years after Darrak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Darrak's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Darrak and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Darrak Foamtankard, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Euron Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a faded coat and loose pants complete with broad hat. His brown hair has been sun bleached extensively. His eyes are silver.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Criminal record. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Euron Righteous, Male Tiefling Cleric 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)17 (+3) 11 (+0)16 (+3)
Skills Athletics +3, History +6
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 10000 sp.


Social Check DCs


Wiggan Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this northern man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair, while still mostly chestnut, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Wiggan was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature, Military. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Wiggan Tealeaf, Male Halfling Cleric 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 16
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


John Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Pacifist. Bonds: Poor, Guardian, Immigrant, Adventurer. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

John Harper, Male Half-Elf Rogue 5
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 700 gp.


Social Check DCs

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