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Advanced [show]


Aerdeth Othronus, Male Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Calm and collected, he is a well trained Healer. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: Wants to raise his children well.

Flaws: Ugly, Disease. Bonds: Job, Family, Military. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Aerdeth Othronus, Male Elf Rogue 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 6 (-2)10 (+0) 13 (+1)10 (+0)
Skills Religion +2, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Pelaios Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He carries with him a set of sais on his belt, each one with a ruby on the hilt. His small hat is riddled with cuts and holes. He has gold eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious, Military, Poor. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Pelaios Cryptic, Male Tiefling Aristocrat 4
Medium (6'2") Tiefling, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Deep blue spinel (1000 gp). Tourmaline (40 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs


Gruk Wilberforce, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. His blue eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He became a Sellsword soon after.

Motivation: He is wracked by social anxiety; and balancing his hectic life and new sellsword responsibilities is difficult

Flaws: Fearful. Bonds: Poor, Immigrant, Guardian, Job. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gruk Wilberforce, Male Half-Orc Expert 5
Medium (5'11") Half-Orc, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp.


Social Check DCs


Lance Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many grey ritualistic tattoos. He wears a lot of dark rich colors, with gold accents. His black hair is lengthy. He has a dull look in his gray eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To end his boredom; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Fearful, Mundane. Bonds: Attractive, Criminal record. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Lance Mundy, Male Half-Elf Ranger 3
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)17 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Shivering In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered falchion and tarnished dagger as well. His fur is short and black. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Shivering was born with his father's beautiful face. Cursed with unlife at a very young age, Shivering has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shivering fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the north; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Entrepeneur, Fighting. Flaws: Disease, Forgetful. Bonds: Attractive. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Shivering In the Morning, Male Tabaxi Warrior 5
Medium (5'3") Tabaxi, Neutral Good (CR 5)
Armor Class 15
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 18 (+4)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +8, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +4

Possessions: 20000 cp. Amethyst (70 gp). Golden yellow topaz (1300 gp). Tiger eye turquoise (13 gp). Aquamarine (1300 gp).


Social Check DCs

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