Shivering Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Sculptor. He has no fur. His yellow eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a Architect, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has set out to sabotage the competition.
Motivation: He has a crush on the local Architect; and wants his loneliness to end
Flaws: Ugly, Shy. Bonds: Religious, Poor, Job, Has a crush. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp. Azurite (14 gp).
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. He wears a colorful flower in his gray fur. His eyes are hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Rich, Job, Family. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Carnelian (50 gp). Rose (50 gp). Iolite (50 gp). Tourmaline (110 gp). 1 Minor magic item.
Halander Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is renowned for his bright black suits and hats. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a font of random trivia from the lore and stories he has discovered
History: Halander lived on a farm with his father, near the main road leading to a nearby town. Halander was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halander decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Family, Criminal record, Rich. Occupation: Spice Merchant
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Shag Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Shag lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Selfish. Bonds: Attractive, Criminal record, Family, Military. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Full Plate.
Clerebold Shelby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His auburn hair is heavily combed to the right. His gray eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: To reunite with his old friends; and balancing his hectic life and new spice merchant responsibilities is difficult
Flaws: Shy, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp.
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