Tod Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 2'10". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 10)
Armor Class 14
Hit Points 39 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 10000 sp. Blue quartz (16 gp). Malachite (16 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Whurbin Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries a battered quarterstaff and tarnished greataxe as well. His hair is always cut to a buzz. His blue eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He left for the north, certain he would find work there.
Motivation: He feels threatened by others.
Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Immigrant. Occupation: Baker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 114 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: Sapphire pendant on gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item.
Azzakh Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. His blue crest has been sun bleached extensively. His red eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azzakh is combative with any and all who dare try his patience in the slightest.
History: The child of a Carpenter, who enjoyed hunting, Azzakh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azzakh took refuge in the old dungeon and found the beat up club and armor he uses now. He was granted divine powers by his dying brother.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Joker, Justice, Gifted. Bonds: Nature, Family. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Mindartis Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. Mindartis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Enemies, Slave, Religious. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Giant, Celestial, Abyssal, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 20 pp. Malachite (10 gp). Coral (60 gp). Tiger eye turquoise (10 gp). Iolite (70 gp).
Radomir Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a white tunic with brown highlights, and long black pants that bunch up around his shoes. He is an epitome of beauty. His white hair is still thick. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Blacksmith, who enjoyed hunting, Radomir was taken on many hunting expeditions. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother
Ideals: Joker. Flaws: Addict, Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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