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NPC Generator

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Advanced [show]


Kriv Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears rags and sports a simple walking cane. He wears a top hat to hide his balding. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Kriv has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Kriv Nemmonis, Male Dragonborn Monk 8
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)11 (+0) 16 (+3)13 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Zedaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He has done his best to style his bronze crest to look like a famous performer. His red unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Opinionated, Fighting. Flaws: Disease, Shy. Bonds: Immigrant. Occupation: Farmer

Voice: Sounds elderly

Attributes [hide]

Zedaar Norixius, Male Dragonborn Cleric 11
Medium (6'8") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)18 (+4) 10 (+0)15 (+2)
Skills Arcana +8, Persuasion +6
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Auran, Elven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2500 gp. Tiger eye turquoise (9 gp). Star rose quartz (80 gp). Azurite (9 gp). Iolite (80 gp). Blue star sapphire (500 gp). Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs


Mamnen Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his brown hair in a pixie cut. His half smiles and silver eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Mamnen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he has money and likes to spend it

Ideals: Athletic. Flaws: Selfish. Bonds: Rich, Attractive, Family. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Mamnen Sanctuary, Male Tiefling Warlock 5
Medium (5'9") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 2000 sp. Rose (70 gp). Hematite (10 gp). Jet (100 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Pain, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting green shirt and pants. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Mantus embodies much of what other species detest in the Tieflings. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Mantus was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Retire the richest man in the south; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Mantus Pain, Male Tiefling Paladin 1
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Gunter Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish black hair is in a traditional bowl cut. His eyes are green and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gunter hails from a village terrorized by goblins. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Ugly, Shy, Fearful. Bonds: Poor, Enemies. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Sylvaranth, Male Half-Elf Bard 10
Medium (4'9") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 230 pp. Carnelian (80 gp). Jasper (80 gp). Deep blue spinel (1100 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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