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Advanced [show]


Igden Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Doctor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure; and wants to open a new tavern

Flaws: Greedy, PTSD. Bonds: Rich, Has a crush, Job. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Igden Sympony, Male Gnome Barbarian 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Mantus Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a black scarf. He is physically well-built. His white hair is knotted and matted. His eyes, though not visible through his cowl, are red.

Personality: A skeptical and narcissistic man, Mantus's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mantus grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mantus. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Criminal record, Rich. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Mantus Haste, Male Tiefling Commoner 3
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)17 (+3) 16 (+3)20 (+5)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a spear. He has a long white beard with little hanging trinkets. His eyes are likewise blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Map Maker business at a young age. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He has worked as a Map Maker like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Depressed, Forgetful. Bonds: Job, Military, Adventurer. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Heward Gracey, Male Human Warrior 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. Freshwater pearl (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Pirithin Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in a clean brown cloak covering his clean studded leather. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Pirithin has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Persistence. Flaws: Mundane, Insomniac, Disease. Bonds: Family. Occupation: Weaver

Voice: American accent

Attributes [hide]

Pirithin Quickstep, Male Halfling Wizard 5
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 3000 sp.


Social Check DCs


Shadow In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears yellow cloth garments or leather armor. His gray fur is drawn into a tight pony tail with a butterfly scrunchie. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Shadow would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Slave Trader, who enjoyed hunting, Shadow was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Military, Nature, Immigrant, Debt. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Shadow In Shadow, Male Tabaxi Ranger 5
Medium (6'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 10 (+0)20 (+5)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Smoky quartz (60 gp). Violet garnet (900 gp). Azurite (5 gp).


Social Check DCs

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